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Hunters of the Association

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Sangios
He Who Was Born With the First Troll and Shall Perish With the Last
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Age : 25 Registration date : 2011-08-16 Number of posts : 106 Location :
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PostSubject: Hunters of the Association   Sat 15 Jul 2017, 01:39

Name: Self-explanatory.

Age: Self-explanatory.

Home: Where you're from.

Affiliation: Any groups, families or organizations you're associated with.

Career: What you tend to pursue in the line of jobs. Also, the type of Hunter you aspire to become.

Appearance: What you look like.

Character Traits: The type of person you are. Your personality, quirks, likes, dislikes, etc. Also anything that stands out about you.

Action Statistics: Your efficiency in combat or other similar events. How you function in battle, play support, choose to act when in danger, etc. The way you approach danger when you face it. Any special training you may have received, as well.

Nen Type: Enhancer, Transmuter, Conjurer, Emitter, Manipulator, Specialist. You can also describe your focus on the types beyond your main type, or any quirks about your individual Nen. Example- Kurapika's Scarlet Eyes turning him into a Specialist while they're active.

Aura: The Nen Techniques you're able to employ and your skill level with them. Example- Ten, Zetsu, Ren, etc.

Hatsu: The name and description of your Nen Ability or abilities. A good Hatsu reflects a person's own character, regardless of its complexity; one can never truly master Nen if they only copy other people's abilities.

Background: Your life up until now.
_________________
Vroom:
 

Izaya's The Boss:
 

Stomp That Shit!:
 

Shizu-chan's Seismic Toss:
 

Chill Izaya/Poor Izaya:
 


Last edited by Sangios on Sat 15 Jul 2017, 09:32; edited 2 times in total
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Sangios
He Who Was Born With the First Troll and Shall Perish With the Last
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Age : 25 Registration date : 2011-08-16 Number of posts : 106 Location :
Stats
Class:
Race: Human
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PostSubject: Re: Hunters of the Association   Sat 15 Jul 2017, 03:04

Name: Figimrgrymnern Velen-Vrusari. Goes by Firyen Zoldyck. Known as Fi within the Zoldyck Family. Called Rin by friends.

Age: 18 in terms of time spent in Mobius as a Human. Over 400 years old in reality, this is as a Velen which takes at least 1000 years to properly mature.
The Velen's biology is very strange and screwy, as they grow physically in direct proportion to their mentality. In Firyen's case, his Human blood skewed the process, so he didn't really start growing as a Human until he began living in Mobius.

Home: The Howling Empire of Vrusari. Located on Yaifias, deep within the Dark Continent. Currently living on Kukuroo Mountain, in the Zoldyck estate.

Affiliation: The Zoldyck Family. Member of the Velen Race. Crown Prince of Vrusari. He's actually classified as a Magical Beast, his true nature being top secret within the V5. Floor Master of the 248th Floor in Heaven's Arena.

Career: His main profession, as a member of the Zoldyck Family, is Assassin. He carries out any assassination contract for the family, but typically only when it comes from Zeno or Silva. On the side, he's a bounty hunter who's always searching for thrills, as well as a freelance agent in all professions involved with placing oneself in danger for a meaningful cause.
He aspires to become a Blacklist Hunter, Crime Hunter, Contract Hunter and Terrorist Hunter primarily, while dabbling in all other specialized fields as long as they provide thrills.

Appearance:


Character Traits: As a Velen Hybrid, he has black wolf ears and a black wolf tail, which are always visible. His hair can turn from black to a beautiful moon-like silvery white when he's enraged, growing drastically and flowing wildly as if it has a mind of its own; his tail becomes white as well at this time. When assuming his Velen form, he becomes a monstrous, partially humanoid wolf with very thick skin, a large hulking frame and thick silvery white fur.
Firyen is a very honest and honorable person, who believes that breaking a promise is unforgivable. He's typically carefree and easygoing, choosing to take things at any pace he feels like approaching at, though it's usually rather fast. He rarely second guesses himself, primarily relying on his instinct in every aspect of his life. His nose is so keen that he can tell exactly how someone feels by the quality of their scent, allowing him to accurately monitor emotions no matter how well they're hidden. He's an exceedingly good judge of character, leading him to quickly become attached to people he knows he can trust implicitly. He can never get rid of his wild nature, which results in him being rather clingy to his loved ones. As he's fiercely loyal to those he treats with affection, he tends to act a lot like a house dog at times, which is found adorable by those close to him. He also has a habit of licking his loved ones when he's happy or excited. He rarely actually sleeps in a bed and enjoys sleeping outside.
He's uncertain about his blood, and while he does act as befitting of a Velen beast, he prefers to identify as a Human. His bloodline is only known to V5 and the Zoldycks, who keep his status hidden. Thanks to trauma in his past, over being born the first and only Velen Hybrid, he hides his royal lineage from all. While it's far from obvious, he constantly struggles with his Velen urges and the Human capacity for cruelty, which makes him very emotionally unstable at times. Specifically, as Humans are capable of being kinder than any other species, as well as more horrible than any either, his Velen instincts are caught between those two extremes, giving him great difficulty in controlling them. He has admitted that the scar on his cheek, the only one on his entire body that can't heal, was received back in his birthplace, but won't say any more about it.
In regards to the Zoldyck Family, despite being considered a proper member, he doesn't act like one, choosing to defer to them as a sign of absolute gratitude for them giving him the only place he's ever been able to call home. In particular, he's most loyal to Zeno and Silva, who are the reason he's still alive. He loves them both dearly and would do anything for them, even without being asked. While he adores the family, there are caveats. Illumi makes him extremely uncomfortable, thus he tries to avoid him. He finds Milluki extremely entertaining and doesn't take him too seriously. He's very wary of Kikyo, but also fears her hysteria and strives not to upset her. He finds Kalluto to be cute, but also slightly unsettling. He frequently plays games with Maha when he's home. He looks upon Killua and Alluka both as his younger siblings, showering them with the same level of affection with which he treats Zeno and Silva; this creates internal conflict when he finds himself having to choose between Zeno, Silva, Killua and Alluka/Nanika. He also hates the way Alluka and Nanika are treated, but can't bring himself to speak against Zeno and Silva's treatment of them. Of course, those four are absolute in his heart and he'll obey them without hesitation over anyone else. In regards to Nanika, they have a particularly strong bond as fellow creatures of the Dark Continent.
Firyen is also very close to the staff on Kukuroo Mountain, especially Tsubone, Amane, Gotoh and Canary. Tsubone is the one who strictly disciplined him, teaching him to regulate his explosively rampant emotions. Amane is the one who secretly coddled him. Gotoh is the one who helped him learn how to be strict and serious when he has to be. Canary helped him to find a reasonable balance between his duties and his pleasures.
Regardless of how they make him feel, every single inhabitant of Kukuroo Mountain, along with every single member and loyal servant of the Zoldycks are his irreplaceable family. He'll fly into an uncontrollable rage, whenever he realizes that his family has been harmed and can be extremely overprotective of them. This is especially true, of course, when it comes to Killua, Alluka, Silva and Zeno. There have been times where his family would have to use force in order to stop him when he became enraged, as he would lose his bearings completely and revert to a cruel beast driven by hatred and a sense of vengeance.
Speaking of the beasts, he's completely tamed every single terrifying animal owned by the Zoldyck Family, as he can technically be called the King of Beasts. This is also attributed to his natural aura of charisma, which makes it easy for him to win over nearly anyone he's around for an extended period of time.
As part of his quirky nature, he frequently howls at the moon in the nighttime. He enjoys playing around with other animals and pets. He has a habit of growling at others when he's frustrated, or even barking instead of talking when he's upset. He can communicate with other creatures freely. When he goes to sleep, he sometimes takes Velen form subconsciously, which makes him grumpy and moody when he awakens. When he's in pet mode, his loved ones have fun playing fetch and other similar games with him. He's also very weak and susceptible to rewards and treats, which tend to force him into pet mode. Killua has exploited this quirk multiple times in order to get his way when Firyen behaves strictly with him. Alluka and Nanika are the only two who can perfectly tame his beast side, having been seen riding on his back in that form without any danger whatsoever.
He's also an extremely effective trouble magnet, danger seemingly following him around everywhere he decides to go.

Action Statistics: Raised and trained as an assassin by Zeno and Silva Zoldyck, Firyen possesses a unique set of talents, even in comparison to the children of the family. While they're all highly resistant against poison, he's actually outright immune after prolonged exposure to the toxicity of the Dark Continent, which allowed him to adapt completely upon training. He's highly resistant against electricity and pain, though it's been suggested that he doesn't actually feel pain since nobody has ever seen him affected by any type of damage he takes; Killua has noted that Firyen was able to keep fighting without an issue, even after having his arms cut off once. His strength, durability, endurance and speed are off the charts and outright inhuman, leading him to be referred to as a monster. His vitality is immense, leading to an inhuman regenerative factor, which is exemplified by the fact that he was even able to recover from lethal heart damage in less than a month, without any trace of scarring whatsoever. He dislikes weaponry and refuses to rely on any, though this is partly because he can't make himself conform to the proper usage of weapons, thus he's a master martial artist. Thanks to Killua's guidance, he makes no sound while moving as a Human; he's also mastered Rhythm Echo.
As a Velen Hybrid, he boasts the extreme instinct of the feared beasts, as well as the flexible and adaptive intelligence of Humans. While he primarily retains his Human form, he can also transform into a fearsome wolven monstrosity as befitting of his royal blood. His Velen form is only used actively when enraged, as he completely loses himself in hatred while transformed, making him a potential danger to his allies while throwing away his developed skills. His teeth are actually razor sharp, wicked wolf fangs, his jaw boasting immense destructive force which allows him to chew through almost anything he sinks them into. His nails are naturally wolf claws, being as sharp as or even sharper than any blade; he can increase the size of his claws to a degree, in order to control the type of damage they deal. His body is almost unrealistically flexible, as he's been recorded to be capable of moving in ways so awkward that even the Zoldycks would cringe at; his tail actually shares this trait strangely, being capable of moving like it's a proper limb, allowing him to use it to catch and grasp objects accurately. Zeno has theorized that Firyen was born without any of the limiters which protect the Human body, which would explain his ridiculous abilities. Alongside those traits, he also boasts an almost impossible sense of balance, even while airborne, which supports his ability to move in unreal ways. He's also capable of controlling the expansion and contraction of each muscle in his body at will after intensive training, allowing him to actually focus the strength of his body into specific parts, even without Nen; for example, he can exploit the muscle control when attacking with his finger, to make that finger strike with far more force than it would naturally carry.
Firyen, being headstrong and stubborn, approaches most situations head on and boldly. Even during assassinations, he usually (55% of the time) chooses the most direct route to action, despite the fact that he's easily capable of completing his contracts without ever being detected. Thanks to his honest nature, he rarely relies on deceit or tricks, even though he won't dismiss those who do. He always treats his opponents, enemy or not, with respect. His sense of smell is unrivaled, allowing him to track targets with pinpoint accuracy on scent alone, even if they're leagues away from him. His ears are also extremely good, allowing him to pretty accurately locate targets based on sound alone, almost like echolocation. He strikes with a wild flair, almost completely unpredictable since he fights almost entirely on his natural instinct. His allies have commented that he's very alluring to watch in battle, as he's somewhat raw while retaining grace in a natural way.
Of course, that's not to say that he's a fool. No matter how reckless he appears to be acting, he's always using his head. He's skilled at analysis even in the middle of a life or death situation, making it easy for him to tell what will and won't work as he fights. He's quick to adapt, so if one thing puts him at a disadvantage he'll immediately find a way to overcome it and change up his approach. When observing events from the outside, he's able to fluidly describe what's happening in a way that's extremely easy to comprehend and even visualize, so he's been sent on reconnaissance plenty of times. Also thanks to his sense of hearing, he can easily eavesdrop on targets from up to a kilometer away when he's focused.
To those he's attached to, he's endlessly devoted. As such, when playing support, he'll be far more reserved in order to ensure he can protect allies to the best of his ability. When defending another, he'll do whatever he has to in order to succeed. While he typically runs toward danger, he'll choose to run away from it, if it's the best way to save a friend.
As a rule, he has three different settings for approaching combat: Warrior Mode, where he fights fairly and head to head; this is his standard setting. Assassin Mode, where he fights using any means necessary to kill; he only enters this setting when on a contract or when needing to move quickly. And Moderate Mode, where he blends Warrior and Assassin, fighting properly while employing his assassination skills; this can be said to be his strongest setting, only used when he's completely serious in battle.

Nen Type: Specialization with a completely neutral affinity to Enhancement, Transmutation, Emission, Conjuration and Manipulation, which states that his ability with the latter five is directly proportional to the time and effort he's spent training them.
As a Genius, he's been using his unique Nen Ability since before he was formally trained in Nen and Aura.
His hair begins to turn white and grow long when he starts to get emotional. The more this trait takes on, at any time, the weaker his Nen gets. Once the trait completely takes on, he enters a state of Zetsu and becomes unable to use any Nen whatsoever until he returns to normal. This same effect takes place instantly when he takes his Velen form, lasting until he returns to his Human form. He takes care to meditate, not just to temper his Aura, but to expertly regulate his emotions the best he can, as he was taught to by Tsubone.
He made the conscious decision to place his resolve as a person within his Nen, setting Vows and Limitations upon his Nen and Aura in general. His Vows are that he will only use Nen when not ruled by hatred and/or vengeance. His Limitations are that the closer he gets to being driven by hatred or vengeance, the weaker his Nen will become; Also, that he'll enter a state of Zetsu the instant he gives in to hatred or vengeance. He referred to this as his Covenant, which while seeming unreasonable, was actually a choice he made so as to never lose to himself. As his hair turning white and his Velen form are currently tied to hatred and vengeance, he has to refine and control his emotions at all times. When he can't, it makes him weaker and much easier for others to stop him. For example, in Velen form, his state of Zetsu makes it possible for skilled Nen Users to stop him despite his overwhelming physical dominance, whereas that form would be nigh-invincible in Nen without the Covenant. Overall, this Covenant can be characterized by his resolve to always be himself and never lose to whatever negativity he fights against. It should also be noted that anger is able to fuel him, so long as the anger doesn't blind him.
The Covenant is the reason for his neutral affinities and the conditions behind them. It's also possible that, one day, he'll achieve an internal balance that allows him to remain in control even in Velen form.

Aura: He's special in that his natural physical ability is beyond superhuman from the beginning. He doesn't actually use any of the advanced techniques like Ko, as they actually throw him off when he's striking, since they don't feel natural to him. Thanks to his attitude, he also doesn't like or use In. Ten and Ren are the only techniques he relies on to fortify his body.
Ten- He is highly proficient in and maintains Ten 24/7, even during sleep.
Zetsu- He has mastered Zetsu in its entirety, to the point that he can even stalk a Nen Master of Zeno Zoldyck's caliber.
Ren- He is very proficient in Ren and can use the technique fluidly. When angered, his Ren becomes so hostile and vicious that even a proper Nen Master would become intimidated, possibly terrified, by his Aura.
Gyo- He has mastered Gyo in its entirety and can actively use the technique at any time, with instant activation. A special talent of his through Gyo, is that he can activate it on his eyes and memorize what he sees in that instant like a picture, allowing him to utilize Gyo in flashes in order to compare and dissect the Aura Flow of his targets. This allows him to use Gyo without making himself vulnerable.
En- He is proficient in En, but it's actually the technique he has the greatest potential in. Zeno has stated that, although he's far from mastering it, his maximum range is already 200 meters. Zeno believes that he'll be able to use En beyond 5 miles in the future, with nigh-omniscience. He can also freely change the shape of his En, creating tails of Aura, which can stretch even farther in a single direction for more finely tuned detection. The max range of a tail is 1 mile.

Hatsu: Dual Ancestry- Firyen's Nen Ability, which he's been capable of using since his childhood. At its heart, this unique Hatsu gives him the ability to call upon the souls/spirits of his ancestors, both Velen and Human alike, which originally manifested only to protect him, without his will or awareness. These ancestral spirits take hold in the material world as pure energy; the Velen spirits are a deep and royal velvet colored energy, while the Human spirits are a jet black colored energy. These dual energies typically converge in a shifting velvet black when in use, giving him the power to unleash them upon targets in their raw state.
This is technically his only Hatsu, but establishing his Covenant also gave him the ability to refine this Specialist Ability and create different functions for it, through training in the other five Types. The base form of his Hatsu is typically only used as a reflex, which can protect him and destroy targets with extreme force. This base form is technically the most powerful, but it's the most draining, which is the reason he sought to refine the skill and adopt the traits of the other Nen Types.
He utilizes Gyo and Ren in tandem, in order to control his Aura and adjust the output of energy with all of his skills.

Soul Amplified- Through the study of Enhancement, both ancestral spirit energies evenly forge around Firyen's body like form-fitting armor of velvet black, tempering his physical form to fortify his might. This ability increases his physical strength, his resistance to Nen attacks, his general defense and also enhances his natural senses even further. When using this technique alongside others, the effects can be lessened. When focused only on this technique, his might can be skyrocketed.
He can also selectively fortify certain parts of his body if necessary, which allows him to use other techniques more effectively at the same time.

Wolf Head- Through the study of Transmutation, Firyen can Transmute his Velen spirit energy into a tangible extension of his body, which takes the form of a velvet wolf head. The wolf head is launched at targets, using its powerful fangs to bite into targets, potentially dealing lethal damage while also serving to bind them.
Inspired by Zeno Zoldyck's Dragon Head technique, Firyen tailored it to suit his needs. He can fire up to two wolf heads, one from each hand. By infusing his Human spirit energy into the technique, he can cover it in a film of black and turn the technique into a mobile grapple. When used as a grapple, he can either launch himself into his targets to seize the initiative and continue attacking, or aim for distant areas to supplement his mobility and/or redirect himself. He can also use this to do the opposite, dragging his targets to him or slamming separate targets together.

Brutal Impulse- Through the study of Emission, Firyen can release both spirit energies as powerful and versatile, velvet black projectiles. The projectiles can take the form of claws, hands, fangs, tails, etc. He can also fire off powerful waves of energy, which require more Aura. When used up close, this technique is even stronger since he can strike the target physically first, before unleashing his attacks at point blank range.
With inspiration from Silva Zoldyck's Explosive Orbs, he can create large spheres of energy and hurl them at targets with massive explosive force.
This technique can be charged up at will, and when all of his Aura is released at one time, it's arguably his most destructive and powerful ability.

Ancestral Pack- Through the study of Conjuration, Firyen can Conjure velvet dire wolves of Velen spirit energy, which rush into and tear apart targets with their fangs and claws. Through the study of Manipulation, Firyen can imbue the dire wolves with Human spirit energy to grant a shroud of black Aura, in order to give them proper pack functionality, which allows them to chase after targets without his presence, or even serve as scouts.
This technique allows him to create up to 100 wolves at most, when he's only focused on it. He can also create just one massively powerful and effective wolf in this case, while actively adjusting the technique in between those two extremes of quality and quantity.
With Emission, he can utilize the wolves as transportation, for himself and others, by detaching the Aura from himself.

Cruel Memory- Through the study of Manipulation, Firyen can utilize his Human spirit energy to inject targets with his claws, temporarily forcing their emotions and desires to spike dramatically. This allows him to make targets cause disruptions and distract targets if necessary, even though he doesn't have the talent for manually controlling other living things. As this technique lets him turn an otherwise calm target into a mad monster, even if only temporarily, he absolutely hates using it since he doesn't want to manipulate others. As such, he only uses it on others when he has to. Against stronger Nen Users, this technique will still send them into a rage if he's completely focused on them and can get close enough to stab them with a claw.
The real reason this technique was given its name, is that Firyen can inject his claw into his own head, Manipulating himself. In this case, his body is engulfed in a powerful black Aura, as he's temporarily possessed by his Human ancestors. In this state, his ancestors collectively have complete control over his body, allowing him to communicate with them, asking them to lend him their knowledge and aid him in something he lacks the skills to do himself, at all or effectively. When in this state, he becomes impossible to influence from the outside, and he has no control over what his ancestors will actually do. This makes it necessary for him to beg them to aid him as needed, which is something he'll only do when he can't see any other way out of a sticky situation. When being possessed, he's subjected to the sensation of pain and suffering that his ancestors felt in death, along with their worst memories and experiences.
He can set the amount of time to affect others or be possessed, the longest time for his possession being up to an hour before he can't withstand the pain. He's had to use this in the past, in order to save others with medical knowledge he didn't possess.
Allegedly, he can use this technique to do the same thing in Velen form, with his Velen ancestors, but it would only be possible if he could actually use Nen in that form. He's even more reluctant to cross his Velen ancestors to get control of his Human body.
Although he physically can't stand anything about this technique and its functions, he accepts that there are times where he'll have to use it.

Background:

_________________
Vroom:
 

Izaya's The Boss:
 

Stomp That Shit!:
 

Shizu-chan's Seismic Toss:
 

Chill Izaya/Poor Izaya:
 


Last edited by Sangios on Mon 07 May 2018, 09:43; edited 19 times in total
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Sangios
He Who Was Born With the First Troll and Shall Perish With the Last
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Age : 25 Registration date : 2011-08-16 Number of posts : 106 Location :
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Race: Human
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PostSubject: Re: Hunters of the Association   Sun 16 Jul 2017, 02:22

Name: Cheria Laraine

Age: 16

Home: Born in Yorknew City, she currently lives on Kukuroo Mountain as an assistant, rather than a servant.

Affiliation: The Zoldyck Family

Career: Bounty hunter who performs freelance jobs in various fields. She's also Firyen's assistant assassin, having been entrusted by Zeno with keeping the Velen Prince out of trouble, an incredibly sadistic request in hindsight.
She aspires to become a Youth and Beauty Hunter, as well as a Deep Sea Hunter, while also going along with whatever Firyen decides to pursue.
She dreams of one day building an academy to save, shelter and raise troubled youths, the same way which she was saved by Firyen.

Appearance:


Character Traits: Cheria is an incredibly strong swimmer, being frequently compared to and described as a mermaid. She has an insane lung capacity and can hold her breath for over a few hours at a time.
She's a very thoughtful and kind woman, who can make others feel comfortable without having to try to do so. She's very intelligent and understanding, capable of learning very quickly even when a subject is foreign to her initially. On the surface, she seems like a sweet goody two shoes, but she expertly hides a very whimsical and cruelly playful side, which primarily comes out when she believes someone bears ill will toward her friends.
She feels that she owes Firyen a debt that she can never repay, having decided to live the rest of her life by his side and in his favor. While she's sweet to most of the people she meets, he's the only one that she can be said to be truly loving toward. Despite being younger, she frequently ends up being treated like she's his master, something she finds embarrassing. Upon meeting Silva for the first time, he noted that she has a natural affinity for becoming an assassin, were she inclined to do so.
While her loyalty is to Firyen first, she's also devoted to the Zoldyck Family and treats their members with the utmost respect, even though she's always casual and natural with Firyen himself. She's particularly attached to Killua, Alluka and Kalluto, who each treat her very fondly. She avoids Illumi, not because he disturbs her, but because she's afraid of revealing that she's probably the same as him when it comes to Firyen, something which Illumi immediately recognized and called her out on in the past.
As noted by Illumi, she's actually extremely overprotective and possessive of Firyen, but tries not to show it unlike him with Killua. She's capable of being just as venomous as she can be sweet, when she feels the need to be. She has a very strong sadistic streak.
She behaves very maidenly at times, having shown nervous apprehension at the thought of sharing a room with Firyen, especially since he didn't think anything of them sleeping together. This is somewhat alleviated by the fact that Firyen frequently ends up on the floor or sleeping outside, but she's always conscious of him as a man. Her embarrassment has lessened over the years, as she got used to being around him, but she has an overactive imagination and frequently has rather freaky and kinky dreams about herself and him. She's also forced to hide the fact that she gets turned on whenever he sniffs or licks her.
Her reason for wanting to be a Youth and Beauty Hunter is to be able to live as long as she can and remain as beautiful as she can in the process, to stay with Firyen as long as is humanly possible. She's aware of his race and knows that he'll easily outlive any Human under normal circumstances.

Action Statistics: She inherited her aquatic nature from her mother's genes, being one of the strongest swimmers out there. Thanks to the time she's spent in the sea, she boasts immense stamina and endurance contrary to her delicate appearance. She has a very high threshold for pain tolerance and resisting discomfort.
Though she's something of an amateur in a fight, she displays shocking talent in assassination techniques, having picked up on martial arts very quickly despite having no combat experience beforehand. Killua taught her Shadow Step and Rhythm Echo, being impressed by the fact that she learned to silence her movements and learn the technique in a month.
Thanks to her Nen, she's able to swiftly expel any impurities from her body with ease, granting her extreme resistance to poison and other similar threats. She's also highly proficient in the use of ranged projectiles, primarily throwing knives and darts.
While she's still playing catch up to the Butlers and proper Zoldycks, she displays great talent and fortitude, building and improving her skills greatly in a short period of time. She can be considered to be an expert in espionage, and while her raw combat skill is only adept, she's already proven herself to be an incredible assassin. She prefers to end battles before her opponents can fight back properly, but when forced to fight up front she typically chooses to fight defensively, only attempting to strike when she's confident that she'll land a blow. She's best at a distance, rather than up close, unless in the middle of an assassination.

Nen Type: Transmutation with a focus on Enhancement and Emission. She has the ability to drink water and convert it into Aura, which causes her to carry around obscene amounts, which she can chug down in minutes. So long as she has gallons of water and the energy to keep going, she can recharge her Aura almost infinitely, which makes her very useful in extended support roles.

Aura:
Ten- She is proficient in Ten and keeps it active at all times when she's awake.
Zetsu- She is highly proficient in Zetsu, thanks to her assassin training.
Ren- She is proficient in Ren.
Gyo- She is proficient in Gyo.
En- She is proficient in En, her maximum range being 8 meters.
In- She is highly proficient with In, being capable of concealing her Nen expertly.
Shu- She is highly proficient in Shu, using it to strengthen her projectiles to rival bullets.
Ko- She is an amateur with Ko, only capable of using it safely on a target that's unaware of her.
Ken- She isn't too good with Ken, but can employ it when she's standing still.
Ryu- She is proficient in Ryu, exhibiting very keen Aura control.

Hatsu: Aquarius- Utilizes Transmutation to copy the properties of water, wielding water Nen for a variety of effects and uses. Her Nen Ability allows her to employ water as her tool in combat, even granting control over real water.

Oceanic Burst- Transmutes Aura into a cannon of water Nen, which is Enhanced and strikes across a distance, while relying on water pressure to deal heavy damage. The range is considered medium, as the power drops steadily beyond 15 meters, for every extra meter it aims for.

Sea Shooter- Transmutes Aura into a large sphere of water, which is Enhanced and Emitted to rapidly fire bullets of water like a gatling gun. While this Hatsu has much higher range than Sea Burst, it can't deal as much raw damage at one time.
The water bullets are comparable to an actual gatling gun with the force and momentum produced on firing.

Ocean's Grave- Transmutes a mass of water, which is tailored to her target. The water engulfs targets to bind and drown them rather brutally if they can't escape. She typically uses this to cover just the head of a target. Against skilled Nen Users, she must use more Aura to lessen their chances of escape.
When seeking to subdue a target, she can trap their limbs in multiple masses of water. She also uses Enhancement to strengthen the water as needed.

Marine Tendrils- Transmutes Aura into tendrils of water, which are Enhanced to function as whips. The whips strike with immense force, backed by water pressure. They can reach up to a maximum range of 5 meters.

Background:

_________________
Vroom:
 

Izaya's The Boss:
 

Stomp That Shit!:
 

Shizu-chan's Seismic Toss:
 

Chill Izaya/Poor Izaya:
 


Last edited by Sangios on Mon 07 May 2018, 10:05; edited 5 times in total
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Sangios
He Who Was Born With the First Troll and Shall Perish With the Last
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Age : 25 Registration date : 2011-08-16 Number of posts : 106 Location :
Stats
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Race: Human
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PostSubject: Re: Hunters of the Association   Wed 19 Jul 2017, 09:16

Name: Annabel Noelle

Age: 20

Home: Meteor City

Affiliation: Former member of the Phantom Troupe.

Career: Having once been part of the Phantom Troupe, as well as being a denizen of Meteor City, she pursues jobs deeply involved with danger.
She doesn't care about becoming a Hunter, she only wants the privileges that come with the distinction.

Appearance:


Character Traits: Annabel is an extremely athletic and acrobatic woman, with a very strong sense of adaptability and zero shame. During her time in the Phantom Troupe, she was number 4 and still has the tattoo on her back to prove it, though she put a line through the number after quitting.
She's a very strong-willed woman who prefers to keep things as simple as possible, rarely lying to herself or those around her. She's extremely direct and frequently probes others up front, even about things she knows they'd rather keep to themselves. She can be called an open book, with the way she acts, typically wearing her heart on her sleeve. If she likes someone, she makes sure they know; if she dislikes someone, she never makes any attempt to hide it. She has a strong sense of debt and loyalty, being unable to stand living without paying someone back when they do something for her, whether she asks for their aid or not.
When it comes to her allies, Annabel finds it easy to befriend and get close to people, learning about what makes them tick. She would rather die than betray someone, even a person she's just met. When told secrets, she always keeps them if she knows that the other party wants her to. Thanks to her personality, she's extremely resistant against torture and would literally take information to the grave with her if revealing it would hurt her comrades.
Typically, she spends her free time drinking and relaxing, but primarily drinking. She loves all liquor, but her favorite is irish cream and she can drink it all day. She has an inhuman alcohol tolerance and has been noted to be able to drink beyond her weight without the slightest traces of alcohol poisoning, though she does get drunk after a while. It can be said that she's drunk 50% of the time, at least partially intoxicated 30% of the time, buzzed 15% of the time and sober 5% of the time. She doesn't need an excuse to drink and always carries liquor wherever she goes, even electing to drink in combat and life or death situations. Her preference is to drink with others, especially those she's close to, but she's excessive in her treatment of them, never allowing people to stop when they want to.
She exhibits lackadaisical behavior, rarely getting worked up over anything with some exceptions. Her day to day behavior can only be described as slovenly, as she happily makes messes with no sense of desire or urgency to clean up after herself. She's extremely dependent on her friends, as she needs them to clean up for her, cook for her, make sure she stays clean, etc. When she's drunk, her body always feels warm or hot and she hates wearing clothes, leading her to strip on a dime without caring for who sees anything.
When she gets serious, she's extremely sharp even while drunk, as liquor doesn't actually reduce her ability very noticeably at all. Her allies know that she's serious when she won't drink, which is a strong indication that extreme danger is near.
In regards to the Phantom Troupe, she was one of the original members and cares deeply about her fellow founders. Even after leaving the group, she's partial to them. If she ever goes up against the Troupe, she'd be rather lenient with them to offer a good chance for them to get away. She was closest to Machi, Shizuku, Pakunoda, Chrollo and Feitan, though she'd become somewhat distant when the former #8, her big brother, was killed.
In regards to her current team, she has a rather complicated relationship with her two allies: She adores Firyen, who takes care of her without a care, teasing him frequently and referring to him as Rin-chan. She found that she enjoyed his company more than she ever did any member of the Phantom Troupe, finding him to be extremely cute. The two frequently spar and drink together, while chatting about random and primarily nonsensical things. The more time she spent with him, the more she realized that she was likely falling in love, something she had no desire to run from, due to her nature. The only time their relationship can be called tense, is when it comes to the Zoldyck Family, as she loathes Silva for killing her brother, thus viewing the Zoldyck Family rather hostilely.
Cheria is her natural enemy, the two getting on like water and oil. The two frequently argue and fight, sometimes playfully and much of the time seriously, even coming to blows at some points. She can't stand Cheria's overprotective tendencies and possessiveness toward Firyen, often choosing to screw with her by openly flirting with him before her eyes. She can't stand how serious Cheria can be when they're working, and how she can't take jokes lightly, acting like she's their mother. Her favorite way to tease the girl is to comment that she thinks she's noticing some wrinkles on her face, something Cheria falls for every time, leading to another fight. Despite their antagonistic relationship, she respects Cheria's ability and does actually care about her.
She gets unsettled frequently when she's with Firyen and Cheria, as the fact that they never make sound when they move bothers her greatly. She constantly begs the two to try and make some conscious sound, at least when they're alone with her, so she knows they're there. Since the two both find it so difficult to appease her on that front, she's constantly using En to make sure she knows they're with her.

Action Statistics: As a result of her life of survival in Meteor City, she grew up very strong, durable and athletic, teaching herself to to fight and protect herself.
She's a very skilled martial artist, excelling in hand to hand combat with years of experience. Her main specialty is mastery over the bo staff, however, and she carries a special segmented staff, which can be folded for easy transport, or split up to be used like nunchaku; there are chains built through the weapon which allow her to wield it at a distance. In combat she takes an acrobatic approach, often attacking from aerial positions and maintaining an airborne advantage over her opponents. While she prefers serious duels against one other opponent, she's also strong and skillful against groups.
Despite using a bo staff primarily, she has shown a remarkable ability to enhance her weapon with Shu, being capable of piercing her targets like she's using a spear, or even cut through them like she's wielding a blade. Her reflexes are incredible and her reaction time and control are high enough to be capable of deflecting, parrying or even reflecting bullets and other projectiles without taking damage. She's extremely powerful up close, electing to stay in her opponent's face to strike relentlessly.
Those who have watched her can't deny that she's very elegant when she moves, her fighting actions being described as artistic by onlookers. Thanks to her experience and the difficult life she led, she boasts very high stamina in battle and is capable of taking a lot of damage while continuing to fight.
As she spends a lot of time meditating, she can maintain focus even when she's drunk, making her dangerous at all times. She rarely even lets her guard down when she's sleeping, as doing so in the past could've cost her life.
Even when wielding her staff, she uses everything at her disposal, combining her acrobatic ability with her weapon's utility and the muscle memory she trained so hard to build up. This results in her being a very skillful warrior who can put up a fight from any distance, as she also uses her surroundings in battle thanks to a keen situational awareness.

Nen Type: Enhancement with a focus on Emission and Transmutation. Having formerly been the second strongest member of the Phantom Troupe, in terms of physical strength, her mastery over Enhancement has granted her body immense resilience. Even unarmed, she's a mighty force of destruction, who has been compared to advanced military weapons.

Aura:
Ten- She is highly proficient in Ten and keeps it active at all times when she's awake.
Zetsu- She is highly proficient in Zetsu, thanks to her time in Meteor City.
Ren- She is very proficient in Ren.
Gyo- She is proficient in Gyo.
En- She is proficient in En, her maximum range being 30 meters.
In- She is slightly proficient with In, being capable of concealing her Nen when she has to.
Shu- She is extremely proficient in Shu, using it to strengthen her her bo staff.
Ko- As a Master Enhancer, she has mastered Ko, being capable of freely employing it in combat at will when using her bare hands.
Ken- She is very proficient with Ken and can defend herself well.
Ryu- She is proficient in Ryu, exhibiting very keen Aura control.

Hatsu: Gae Bolg- Enhances her staff through Shu with a beautiful scarlet Aura, causing it to take on the form of a spear. In this state, her offense is significantly increased as her weapon is greatly strengthened. She relies on this ability against dangerous foes.
Utilizing Emission, she can separate the Aura from herself to throw her weapon and maintain the effect, producing a powerful spear projectile.

Red Roulette- Expanding on Gae Bolg, this ability calls upon the Enhanced scarlet. Her Aura is Transmuted to mimic the sharp quality of a spear, allowing her to produce deadly Nen spearheads with multiple thrusts, unleashing them at targets both close and distant.
These projectiles boast immense piercing power, being at least as dangerous as sniper rounds. Utilizing Emission, she can charge her Aura with Ren and fire off a single giant spearhead with destructive force that exceeds most explosives.

Ruby Riot- Enhances her fists and feet with a scarlet Aura, allowing her to strike with immense force behind each blow. This Hatsu allows her barehanded attacks to pierce and cut through her targets.
She can also Emit the Aura while attacking, to unleash ruby red, gem-like spheres which strike her targets with explosive blunt force.

Scarlet Scourge- Transmutes her Aura to take on the qualities of a spear, projecting it from her body freely to unleash a powerful scarlet wave of piercing and cutting Aura, which devastates her targets within a circular radius. Before the wave is unleashed, it serves to temporarily Enhance her physical ability significantly, giving her a brief edge; this allows her to close gaps more effectively, overpower those stronger than her and break defenses to ensure a direct blow.
This Hatsu is strongest when unleashed at point blank range, though it retains its maximum power for up to 5 meters before experiencing sharp damage falloff. It's typically unleashed with a palm thrust.
She gets the most usage out of this ability when holding the Aura long enough to chain attacks against her targets before finally releasing her power, as the wave will strike all targets within 5 meters with full force.
The maximum range of effectiveness can be extended to 10 meters if she releases the wave in a forward half circle, rather than all around her.

Crimson Streak- An alternate form of Scarlet Scourge, where she can Emit a powerful stream of Aura in one direction, rather than a wave. With this version, her body is still Enhanced by the Aura before release, but her attacks produce short-range bursts of additional offensive Aura, which increases her damage when focused on specific targets.
When the Aura's released, it takes the form of a thick stream that streaks across a vast distance to lethally pierce its target. The stream travels faster than bullets and has a maximum effective range of 150 meters, before the damage drops off steadily over every additional 10 meters.
With this version, she can actually maintain the Aura of Enhancement until the very end, turning her own body into the projectile in order to dramatically increase her speed even further in a single burst. When used in this manner, the maximum effective range is cut to 75 meters, before the damage falls off steadily over every additional 5 meters. At this point, upon reaching her target she actually disperses the Aura outward to strike with explosive force over piercing force.
When used for the sake of covering distance in an emergency, she can withhold the Aura without ever releasing it, provided that she doesn't attack at all prior. In this case, she's able to actually sustain the effect for up to 15 minutes, though she has to expend a lot more Aura in order to change the direction she travels, since making contact with anything will slow her momentum and cause the Aura to fizzle out more quickly.

Background:

_________________
Vroom:
 

Izaya's The Boss:
 

Stomp That Shit!:
 

Shizu-chan's Seismic Toss:
 

Chill Izaya/Poor Izaya:
 


Last edited by Sangios on Mon 08 Oct 2018, 23:16; edited 5 times in total
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Ryerai
Kuromugi
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Age : 28 Registration date : 2008-09-20 Number of posts : 738 Location : .............
Stats
Class: Rouge
Race: Half-Dwarf
Affinity: Darkness

PostSubject: Re: Hunters of the Association   Sat 05 Aug 2017, 07:57

Name: Tsuki

Age: looks 19

Home: Winters fangs an isolated mountain range high into the stratosphere that is continuously moving

Affiliation: Currently none

Career: Works for the Handyman guild taking any job they throw at him.He is looking to become a Terrorist/Blacklist hunter.

Appearance: Hip length white hair as soft as snow with eyes as clear as ice making them appear red due to the light reflecting off the blood(Like an albino). Slender face with an average build that if dressed properly dressed could pass as a cute girl.Usually wears a hoodie with the hood pulled low and dark cargo pants. With no shoes and a Tank top underneath, on his hands he wears gloves with thumb index and pinky exposed.

Character Traits: Suppresses his natural chill to keep from affecting those around him to keep others from knowing his true nature. Since he was a child his life never gave him time to sort out his emotions and as such he has trouble expressing them often coming off as a jerk or asshole. Knowing this he usually pushes people away rather then deal with the emotions themselves,when using his Nen his skin pales and his lips turn blue. Some traits he picked up on the way is a tolerance to poison as he kidnappers would give him doses as a part of his training. He can slow his pulse by lowering his temperature which takes a fair amount of concentration, he can also ice over wounds to cover them and reduce bleed out. Should he lose a limb he can make a temp out of ice until he can make his way to a healer. A weird quirk of his is that when fighting he places a smooth stone on his tongue which cause him to salivate.

Action Statistics: He is often believed to be a brawler as he usually moves in close and uses physical blows augmented by freezing his joints under the skin (Knuckles, elbow and knees). As he fights his temperature gradually drops frosting his skin and numbing his nerves to the feeling of pain. He then employs the frost on his skin as a body is a weapon by enhancing his density and strength, from here he uses whatever force necessary. Most often forming claws and spikes on his body or whatever the situation calls for such as using water to form weapons of ice or using the water in his mouth to spit out snow or hail pellets to disorient his foe. If stealth is required he slows his heart rate immensely and uses his training in lung capacity expansion to breathe as little as necessary. And is capable of ninja like soft stepping minimizing his sound for each step. If sent to kill someone he usually freezes their drink in there throat or the bath around them. Or if necessary forms a weapon in his mouth using some form of water.

Nen Type: A Transmuter of Cyromancy .With an emphasis on Enhancement ,Conjuration and Emission he is at this point not skilled in manipulation.He has given himself a limitation he calls the Ying and Yang, his right side channels the destructive power via negativity emotions(Hate/Rage,Self Loathing,Sadness,etc) and his left side channels life/Control via positive emotions (Happiness,Self worth,Love,etc). To truly benefit from it he must channel both emotional sides to unleash the true power and grace of Snow and Ice.

Aura:

Hatsu: The name and description of your Nen Ability or abilities. A good Hatsu reflects a person's own character, regardless of its complexity; one can never truly master Nen if they only copy other people's abilities.

Background: Your life up until now.
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Cruton
Squire
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Age : 36 Registration date : 2010-10-13 Number of posts : 57 Location : Clermont
Stats
Class: Shadow
Race: Immortal
Affinity: Spiritual

PostSubject: Re: Hunters of the Association   Wed 03 Oct 2018, 23:19

Name: Wilhelm Owlin

Age: 23 years’ old?

Home: Not sure had to flee when vary young and has not found anywhere that quite feels like home.

Affiliation: Last surviving member of the Owlin Family

Career: Right now Wilhelm is doing odd jobs, as for the Hunter he aspires to be as of now Archeological Hunter but only time can truly tell.

Appearance:


On full moon nights


Character Traits: Wilhelm has been a very unfortunate person. He is a Wereowl that was born on a full moon as his father was being slain by a Lycanthrope hunter. Once the hunter finished with his father they set sights on his mother killing her in front of Wilhelm, after her he was next but with the heat of the moment Wilhelm was able to freeze the hunter for a moment or so, allowing Wilhelm to escape.
As a result of what happened Wilhelm has Emitted an owl out of his ora infused with his Lycanthropy so even the most skilled Lycan Hunter can’t tell he is one. Wilhelm is a very kind and trusting person who put others wellbeing before his own. One thing all know about Wilhelm is that trouble seems to seek him out, even the most mundane tasks becomes a troublesome ordeal when Wilhelm is involved.

Action Statistics: Being defenseless while his parents were killed Wilhelm never wanted to be defenseless again so throughout his life time Wilhelm trained with every weapon and martial arts he could. Wilhelm also studied meditation to find his calm but it did nothing for his misfortune except for his survival. Now Wilhelm is a weapons master and martial arts expert.

Nen Type: Wilhelm Nen is Emission with focus on Manipulation and dabble in Transmutation. A main Emission Wilhelm has is his Owl Nightshade which is the Emission of his Lycanthropy so Hunters won’t know him a Lycan. Now on full moon nights Wilhelm and Nightshade merge causing him to becomes his lycan form and his Nan becomes Manipulation focusing on Enhancement.

Aura: Through his rigorous training in the martial arts and weapons many of the Auras were trained without his knowledge.
Ten- Has mastered ten and can do it at all times even while sleeping.
Zetsu- At a young age Wilhelm had implored Zetsu due to fear. Through the year he mastered Zetsu.
Ren- Wilhelm is very proficient with Ren.
Gyo- Can use Gyo but relays on his natural instincts to tell him what’s there though if it absolutely need he’ll employ Gyo.
In- Has mastered In as it being one of the major Auras needed to conceal his Lycanthrope in plain sight from those Hunters that deem his kind monsters the must be destroyed.
En- As a child Wilhelm use En while sleeping but now that he is grown he prefers his senses to En with that being less trying on Nen.
Shu- Use in tandem with the weapons he emits to add to their strength.
Ko- Can use to an extent that it is in tune with his natural instincts.
Ken- Is proficient with Ken but only uses it in certain situations.
Ryu- One of the rare beings who employ this Aura defensively predicting enemies attack and focuses Nen where it is most needed.

Hatsu: Hidden Truth: Wilhelm created this ability do to witnessing his mother being murdered with his new born eyes. With it he places lycanthrope into an emitted beast, his owl Nightshade, so hunters specializing in identifying his kind have no clue to his true nature.

Weapons of Virtue: This Technique is a combination of Emission and Manipulation where Wilhelm emits weapon that grant virtuous traits to the wielder.

Good Feathers of Control: Wilhelm usually just uses this technique on full moon nights when in hybrid form, but can in normal form if need be, where he uses his feathers to manipulate people and objects. Like with his Weapons of Virtue he mostly uses the feathers to bolster others emotions though brings objects to life.

Background: As described before while being born on the first night of a full moon Wilhelm’s father was murdered, or killed for most feel him and his family were monsters, and after his birth his mother was also murdered right in front of his new born eyes. He himself was to be next ending his family line but something inside Wil snapped; maybe survival instincts, maybe dumb defiance, these days it’s referred to as Nen. Wilhelm was not going to die, he reached out his feathered wing arm and placed hand upon the Hunters foot and his eyes for which were open since he emerged from his mother’s womb and witnessed his mother murdered seeing the life leave her eyes, steeled and shone with a hypnotic shine froze the Hunter instilling Wilhelm own fear upon them allowing his escape.

Still in progress
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Cruton
Squire
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Age : 36 Registration date : 2010-10-13 Number of posts : 57 Location : Clermont
Stats
Class: Shadow
Race: Immortal
Affinity: Spiritual

PostSubject: Re: Hunters of the Association   Fri 05 Oct 2018, 21:27

Name: Amelya Iris Eidola

Age: 19 years old

Home: Tiberang City her family has their own Manner

Affiliation: Handyman’s Guild

Career: At the moment she is a student but she wishes to follow Wilhelm in becoming an Archeological Hunter

Appearance:

Iris one of her main personas


Character Traits: Amelya Eidola is a very shy and meek individual who keeps to herself but has a longing to be more outgoing. Due her personality she can sometimes be manipulated from the slightest show of attention. This trait will be out grown when she is used by someone in which she does something grave in order to free many from something she caused. Amelya can barely heard when she speaks making it where only those close to her, which is very few, can understand her. If befriended the right way she is fiercely loyal and even protective.
Iris Eidola, Amelya’s main persona not being her, is a wild Huntress that is outgoing and always heard. She goes after what she wants and takes it by force if needed. She is far from naïve and if you try to use her best be ready for severe consequences. Iris feels most at home when in the wilderness surrounded by wildlife and nature. Befriend her, which isn’t easy, and she is fiercely loyal and even protective.

Action Statistics: Amelya Eidola does all she can to avoid combat not being fond of confrontation. She was enrolled in martial arts by her parents gaining the knowledge but could never put them to practice which perplexed her parents. From this discovery Amelya was then put in the Chess Club grooming her into being an adept strategist, in fact talking strategy is one of the few times she can be understood by all. Her abilities also make her good support in combat.
Iris Eidola never runs from a fight in fact she thrives on combat be id intellectual or physical. Try to argue a point with her be ready or a debate and though she will admit defeat she doesn’t lightly. Iris seems to be able to enact the knowledge of martial arts that her and Amelya have learned. In combat she has your back and if she considers you part of her pack she’ll protect you even if it means sustaining an injury. She prefers bladed weapons considering them her claws and teeth.

Nen Type: Amelya Eidola is a Specialist and her unique ability is her storybook in which she write her stories some of which are of what she wishes she could be, Her Iris persona, and others of fantastical worlds she envisions. Amelya soon find out that in writing her stories she is able go in to them and live them out, then she found she could bring her personas from her book to the world still being in the back seat witnessing the happening as if she did when reading in her mind. Hence the manifestation of Iris Eidola and if needed she could still influence Iris’s decisions almost as a conscience. Amelya also found out that she can make the world around become one of her stories and the only way to free those still of their mind but having to play a role was to finish the story whatever the circumstance!


Aura: Though Amelya did train or should I say learned martial art she wasn’t aware of Nen so she has just started to work on her Auras recently.
Ten- Just learned but she learns quick so she always has it active while awake but no when sleeping nor does she want to yet not wanting to prolong being 19.
Zetsu- Has learned but only uses when necessary in fear of dropping her defense.
Ren- Learned and employed for the first time the time she first met Wilhelm and since then she has practiced to gain control to prevent the incident from happening again.
Gyo- Just learned and still working to improve having Wilhelm as her teacher.
In- Learned recently but is one of the main Auras she works on because Wilhelm urged her to conceal her storybook.
En- Another Aura new to her but one she works hard on improving for she, and Wilhelm, believe it essential to her Nen ability to bring her story to the world around her within the En field.
Shu- One she trains with no avail it seems but Wilhelm explains that Iris will want to use it when she fights.
Ko- She practices Ko to have the knowledge but doesn’t use to much do to the vulnerability but could be used in strategy later.
Ken- Uses in her training to improve En and for defense whenever combat commences.
Ryu- Practices always to find any way it may help with her Nen ability.

Hatsu: Amelya doesn’t have many of these as she grows so does her Hatsu. The one concreate Hatsu she has at the moment is:
Iris Eidola: Kind of her alter ego a Fierce Huntress that gives on cares of what people think. Iris is grand fighter that takes what she wants by force if needed. Amelya developed this persona after meeting Wilhelm feeling that it being the only way of being with him on the nights of the Full Moon, though that not being true for he always has control, plus Iris is who she always wished to be.

Background: Your life up until now.

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Cruton
Squire
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Age : 36 Registration date : 2010-10-13 Number of posts : 57 Location : Clermont
Stats
Class: Shadow
Race: Immortal
Affinity: Spiritual

PostSubject: Re: Hunters of the Association   Thu 11 Oct 2018, 02:14

Name: Isaiah Grenadier

Age: 21 years old

Home: Osha Bay the Grenadier family have several businesses there

Affiliation: The Handyman guild, the Grenadier Family

Career: For the time being he helps his sisters at their business be is striving to become an Archeological Hunter

Appearance:


Character Traits: Isaiah is a very outgoing and talkative person who puts who he is out there at all times. He’s very family oriented even though he can’t seem the please his father know matter what he does, he has seven sisters all with businesses most expect men be in charge of making it hard for him to standout. Isaiah is kind of a jack of all trades due aiding his sisters in their many professions. He is highly disciplined, dependable, and kind.

Action Statistics: The Grenadier Family are all Gunslingers so Isaiah is an excellent marksman and wielder of firearms. He is also a brawler and survivalist, his rigorous training started with being left in the wilderness for three months to survive off the land, once taught survival skill so he could put them to practice. In his three month trail he was granted a Falcon, or so his father says, Isaiah named the falcon Xerxes and is only a whistle away. Isaiah and Xerxes are connected in spirit so they can see through one another’s eyes. When Isaiah says the Gunslinger Creed he enter a trance of cool cunning precision.

Nen Type: Isaiah is a Conjure and conjures his bullet on his bandoleers for what kind of Gunslinger would he be if he didn’t load his guns. He also uses both Enhancement and Transmutation to grant the bullets characteristics.

Aura: Isaiah is well trained in the Auras for his father train all of his children in Nen cause as Gunslingers use every bit of their natural sense.
Ten- Isaiah just recently mastered Ten cause according to his father he had mature. Now he uses it at all times even while sleeping.
Zetsu- Very skilled in Zetsu and is crazy enough to use it in battle.
Ren- His father had him go several days of using Ren until he passed out then continue once he regained consciousness, after he rested up from his survival trial. Making him very proficient.
Gyo- Isaiah uses Gyo very well to find weak point on those who protect the common known ones.
In- Proficient with In
En- Mastered En and when he recites the Gunslinger Creed he can increase the size exponentially.
Shu- Uses Shu on his guns to empower the range and power of the bullets and if the need to use his guns to defend against weapons and use them for melee.
Ko- Proficient with Ko.
Ken- Proficient with Ken.
Ryu- Proficient with Ryu.

Hatsu: Tools for the Job: Conjures bullets of different elements and types of materials depending on what’s most effective for the situation.

Background: Your life up until now.

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